SCOUTS-L
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Date:         Tue, 1 Apr 1997 10:13:53 -0600
From: Russ Jones <CSRTJ@TTUHSC.EDU>
Subject:      Re: Knotty games...

One that we use is called "Champ-nit" (just don't ask me why!)

All the boys form a circle, each with a length of rope.  The instructor
calls out a knot, and the boys tie it, then drop the rope at their feet when
finished.  The first one to correctly tie the knot drops out, then the
remaining boys go for it again on signal.  This process continues, using the
same knot, until only one boy is left, who is then declared the "champ-nit"
for that knot.

The beauty of this game is that the boy who needs the most practice gets the
most practice.

Yours in Scouting,

Russ Jones <csrtj@ttuhsc.edu>
Scoutmaster, Troop 575 & National Jamboree Troop 1636
South Plains Council, Lubbock, Texas
Eagle Scout, class of 1965
"I used to be a fox..." SC-295
"I used to be a staffer..." SC-430, SR-110, SR-206

Date:         Tue, 1 Apr 1997 16:02:49 GMT
From: Steve Cobb <scobb@VIVANET.COM>
Subject:      Re: Knotty games...

> >Pete,
> Take the basic eight knots (overhand, square, clove hitch, two-half hitch,
> bowline, taut-line hitch, sheet bend, and timber hitch) and see who can tie
> them in 60 seconds or less.  Good patrol round-robin games that enforces the
> ability to tie them.
>
> YiS,
> Bart
> SM T140
> Tidewater Council

When I was a scout, way back when, we did a variation on this game.
We had a pyramid shaped board with a tag for each scout. Any scout could
challenge a scout on the line above him and if they tyed all the eight knots
correctly first the tags were switched. You could only challenge once a week.
The top three could be challenged by anyone. The top 3 got to be so good that
we (yes, i liked this game as i was in the top 3) tyed the knots behind our
back.
----
steve cobb
"i used to be an eagle"
SM troop 42, Orleans District
2nd ASM Jambo troop 516
Iroquois Trail Council,upstate New York
scobb@vivanet.com
fax 716-682-3965
i'm looking for CSP's
The mind at best is an educational toy.
The trouble is everyone wants to play with your toys.
 
 Date:         Tue, 1 Apr 1997 09:10:46 -0500
 From: Kem White <dkw@APLCOMM.JHUAPL.EDU>
Subject:      Re: Knotty games...
 
At 11:51 PM 3/31/97 -0500, Pete wrote:
>        I need ya'll to send me your favorite knot games asap.
>
Pete,
Here are some knot games I've used in my Webelos Den meetings.
Hope this helps.

K-
======================================================================
Kem White
Now former Webelos Leader in need of a situation, Pack 692
National Pike District Cub Scout Training Staff
Nentico Lodge   |  >>>------>  |
Baltimore Area Council

-----------------------------------
Knot and Rope Games

 Knots Galore  - Give the team captains a 24-inch length of
rope. At the signal, the captains tie a knot in one end of the
rope, the second player ties one near the first, and so on down
the line. There should be one knot for each player on the team.
After all the knots are tied and the number checked, it goes
down the line again with each player untying a knot. First team
to finish wins.

 Rope Throw Rescue  - Each den (or team) has a coil of rope.
Adults representing drowning victims are in the water. Each
Webelos in turn throws the rope to the drowning person who
grabs it and then lets it go. The player recoils the rope and
hands it to the next player. Repeat until all den members have
cast successfully. Can be played on land, too.

 Save My Child  - You will need 6 pieces of 4-foot long rope
per team, a blanket (for indoor game) or a wagon (for outdoor
game), and a broom handle or stout stick. The object of the
game is to tie the ropes together to have a rope long enough to
throw to someone out about 15 feet away and pull them to
safety. One boy sits on the blanket or in the wagon and waits
for his team to tie the ropes together using square knots or
sheet bends. Once the rope is thrown to the waiting boy, he
must tie a bowline in the end while the other boys tie a clove
hitch around the stick. All pulling must be done on the stick and
not the rope. The first team to pull the boy to safety with all the
knots properly tied wins.

 Knot Step Contest  - Line up the Webelos at one end of the
room. Each is given a 6-foot length of rope. Call out the name
of a knot. Each Webelos ties the knot. Judges check the knot.
Each Webelos who tied the knot correctly can take one step
forward. The process is repeated until a Webelos is across the
finish line.

 Square Knot Relay  - Divide the den into two teams. Give
each boy a piece of rope. At the signal, the first boy runs down
to a rope lying on the ground, ties his piece to the end using a
square knot or sheet bend, and returns. Each boy repeats in
turn. The first team to successfully tie all pieces of rope together
using correct knots wins.

 Friendship Circle Closing  - Each den member is given a 3-
foot length of rope which he ties to his neighbor s with a square
knot so that a circle is made. Boys pull back on the line with
their left hands and make the Cub Scout Sign with their right.
The Den Leader says,  This circle shows the bond of friendship
we have in Cub Scouting. Now please join me in the Cub Scout
Promise.

 Date:         Thu, 3 Apr 1997 07:44:59 -0500
 From: PJM <pjm@WORLDRAMP.NET>
Subject:      Knotty Games... the anthology
 
RE: Knotty Games=85

At 11:51 PM 3/31/97 -0500, PJM wrote:
Hey all,

        I need ya'll to send me your favorite knot games asap. I want to do=
 a
handout for this RT and need the head start. TIA
                                   Pete... pjm@worldramp.net
                 AKA "Goodyear Pete", Hey you!, Mr. Cubmaster,
                           and the "Professor of Cooking"
                Cub Master of Mighty Pack 230, Apopka, Fl
         Semoran Springs Roundtable Staff,  Webelos & Internet SIGs
                        "Awesome is as awesome does..."

Pete,
Take the basic eight knots (overhand, square, clove hitch, two-half hitch,
bowline, taut-line hitch, sheet bend, and timber hitch) and see who can tie
them in 60 seconds or less.  Good patrol round-robin games that enforces
the ability to tie them.
YiS,
Bart
SM T140
Tidewater Council
mrbart@exis.net

When I was a scout, way back when, we did a variation on this game. We had
a pyramid shaped board with a tag for each scout. Any scout could challenge
a scout on the line above him and if they tyed all the eight knots
correctly first the tags were switched. You could only challenge once a
week. The top three could be challenged by anyone. The top 3 got to be so
good that we (yes, i liked this game as i was in the top 3) tyed the knots
behind our back.
----
steve cobb
"i used to be an eagle"
SM troop 42, Orleans District
2nd ASM Jambo troop 516
Iroquois Trail Council,upstate New York
scobb@vivanet.com

Pete,
What about the Human Knot.........this is a fun one!
Everyone stands in a circle up to 12 boys.  First put in your right hand
and hold with another one (not right next to you) Then put in the left hand
hold with another one (not right next to you)  You must untie without
letting go of hands.
YIS
Cindy
Smokeyccs4@aol.com

Pete,
Here are some knot games I've used in my Webelos Den meetings. Hope this
helps.

 Knots Galore  - Give the team captains a 24-inch length of rope. At the
signal, the captains tie a knot in one end of the rope, the second player
ties one near the first, and so on down the line. There should be one knot
for each player on the team. After all the knots are tied and the number
checked, it goes down the line again with each player untying a knot. First
team to finish wins.

 Rope Throw Rescue  - Each den (or team) has a coil of rope. Adults
representing drowning victims are in the water. Each Webelos in turn throws
the rope to the drowning person who grabs it and then lets it go. The
player recoils the rope and hands it to the next player. Repeat until all
den members have cast successfully. Can be played on land, too.

 Save My Child  - You will need 6 pieces of 4-foot long rope per team, a
blanket (for indoor game) or a wagon (for outdoor game), and a broom handle
or stout stick. The object of the game is to tie the ropes together to have
a rope long enough to
throw to someone out about 15 feet away and pull them to safety. One boy
sits on the blanket or in the wagon and waits for his team to tie the ropes
together using square knots or sheet bends. Once the rope is thrown to the
waiting boy, he must tie a bowline in the end while the other boys tie a
clove hitch around the stick. All pulling must be done on the stick and not
the rope. The first team to pull the boy to safety with all the knots
properly tied wins.

 Knot Step Contest  - Line up the Webelos at one end of the room. Each is
given a 6-foot length of rope. Call out the name of a knot. Each Webelos
ties the knot. Judges check the knot. Each Webelos who tied the knot
correctly can take one step forward. The process is repeated until a
Webelos is across the finish line.

 Square Knot Relay  - Divide the den into two teams. Give each boy a piece
of rope. At the signal, the first boy runs down to a rope lying on the
ground, ties his piece to the end using a square knot or sheet bend, and
returns. Each boy repeats in turn. The first team to successfully tie all
pieces of rope together using correct knots wins.

 Friendship Circle Closing  - Each den member is given a 3- foot length of
rope which he ties to his neighbor s with a square knot so that a circle is
made. Boys pull back on the line with their left hands and make the Cub
Scout Sign with their right. The Den Leader says,  This circle shows the
bond of friendship we have in Cub Scouting. Now please join me in the Cub
Scout Promise.
Kem White
Now former Webelos Leader in need of a situation, Pack 692
National Pike District Cub Scout Training Staff
Nentico Lodge   |  >>>------>  | Baltimore Area Council
dkw@APLCOMM.JHUAPL.EDU

The first is a variation on "drop the hanky" for those who remember that
popular childrens' party game. The group sits in a circle with their hands
behind their back. One person walks around the outside with a piece of
rope; they select someone, place the rope in their hands and say a knot.
They then continue around the circle; the challenge is for the knot to be
completed correctly before they return to the same place. If the knot is
not finished or not correct, the person tying it changes place with them
and goes around the circle with the rope. The game can be adjusted
according to the knotting skills of participants; either by the range of
knots that may be specified or if they are more competent with their knots
by requiring the knot to be tied with hands kept behind the back.

The other game is knot dodge. Two teams are numbered off. The leader of the
game calls out a number and a knot. The person with the corresponding
number from one team has to go to a designated point and tie the knot; the
person from the other team with the same number has to go to another point
and try to hit the person tying the knot by throwing a ball (or a beanbag)
at them. So the person tying the knot has the double challenge of tying the
knot correctly while also dodging the throws. We used to play this on a
basketball court; a length of rope was tied hanging down from the stand
behind the backboard, and the knot was tied with a second length of rope
onto the first. The person tying the knot would signal they had completed
it by swinging on the joined ropes. The person throwing the ball had to
throw from behind the free throw line (with older scouts who can throw
harder and more accurately this may even need to be inside the centre
circle) They can go anywhere to retrieve the ball after a throw, but cannot
throw it again until they have returned to the free throw line.
YiS                                         _ .
Grant O'Neil                          _r| Ll\
Assistant Venturer Leader            |  |_|__\ =20
2nd Ballajura Venturer Unit      =3D>  \  |_|_ /
Swan Valley District                  ~~  `_'
Western Australia                          v
poneilgdo@alpha2.curtin.edu.au
http://student.curtin.edu.au/~poneilgdo/

One that we use is called "Champ-nit" (just don't ask me why!)
All the boys form a circle, each with a length of rope.  The instructor
calls out a knot, and the boys tie it, then drop the rope at their feet
when finished.  The first one to correctly tie the knot drops out, then the
remaining boys go for it again on signal.  This process continues, using
the same knot, until only one boy is left, who is then declared the
"champ-nit"
for that knot.

The beauty of this game is that the boy who needs the most practice gets
the most practice.
Yours in Scouting,
Russ Jones <csrtj@ttuhsc.edu>
Scoutmaster, Troop 575 & National Jamboree Troop 1636
South Plains Council, Lubbock, Texas
Eagle Scout, class of 1965
"I used to be a fox..." SC-295
"I used to be a staffer..." SC-430, SR-110, SR-206

Hi PJ!
Give each patrol 3 staves, and three lengths of rope about 10 feet long. On
"go," they have to lash the three staves in a triangular shape (using
square lashings), then use the resulting structyure as a platform to carry
a patrol member a certain distance and then back to the finish line. =20
Lots of fun--requires them to know how to lash, and know how to lash well
enough that the structure doesn't come apart while carrying one of their
buddies!  Also requires teamwork, planning, etc.
YiS (I used to be a Beaver...)
Pete Farnham
SM, Troop 113
GW District, NCAC
Alexandria, VA
pfarnham@CapAccess.org

Hi Pete:
One of my personal favorites, which the scouts think is easy until they try
it: Put a pole in a ten foot circle.  (In a gym, a volley ball net pole in
the middle of the Center basket ball circle works fine.)  Hand each end of
a thirty foot plus rope to two scouts, and tell them to tie a clove hitch
on the pole, without stepping into the circle, and without letting go of
the rope.
YIS,
Dave Hills
Adcdave@aol.com

I=B4m not sure if you allready got this game but I=B4ll give it to you anywa=
y.
Tie 8-10 differnet knots and put them in bags of textil fabrics, one in
each bag. Se if anyone can recognise all of the knots without opening the
bags. You can let them put their hands in the bag or just touch on the
outside.
Good luck!
Per Pettersson     ;-)     per.pettersson@gymnasiet.monsteras.se
                           http://www.geocities.com/SouthBeach/6684
M=F6nster=E5sgymnasiet
Torggatan 15               Tel: 0499-17500
383 31 M=D6NSTER=C5S           Fax: 0499-17338
Outside a dog a book is a mans best friend, inside a dog it=92s too dark to
read.